#pragma once
class GuiCharacterMgr
{
public:
	GuiCharacterMgr();
	~GuiCharacterMgr();

	void InitWindow(char *layoutFile);

	std::function<void()> m_cb_ok_btn;

private:
	CEGUI::Window *m_root;
	CEGUI::Window *m_wnd_newCharacter1;
	CEGUI::Window *m_wnd_newCharacter2;
	CEGUI::Window *m_wnd_delete;
	CEGUI::Window *m_wnd_delete_btn;
	CEGUI::Window *m_wnd_ok;
	CEGUI::Window *m_wnd_ok_btn;

	void OnClicked_wnd_ok_btn();

};

